Wednesday, June 26, 2013
Friday, June 7, 2013
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- "Are you kidding me? Berserker!"
- — Sgt. Marcus M. Fenix upon spotting a Berserker on the Tyro Pillar
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History
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Early History
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Before the Locust invasion of Sera's human-ruled overworld, Berserkers were raped in order to reproduce due to their blindness and incredibly aggressive behavior[5]; they were often chained down for protection's sake.


Locust War
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Destruction of Halvo Bay
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During the Destruction of Halvo Bay, a Berserker engaged Kilo Squad as they tried to get the launch codes to the Lightmass Missile. Armed with Scorchers they took from some Flame Boomers, Kilo were able to kill the Berserker.


Evacuation of Ilima
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During the Evacuation of Ilima,
a Berserker was sent to Ilima High School, where it slaughtered
hundreds of civilians waiting to be evacuated. She was later discovered
by Zeta-Six, who had been sent to investigate the school. They battled the "ugly bitch", as remarked by Michael Barrick,
through the gymnasium as they tried to find an exit, as they did they
lured her outside and observed her running into a parked car, which
exploded and weakened the Berserker's armor. The Gears
took advantage of this and began shooting the vulnerable beast; after
several attempts (and several vehicles), the Berserker finally fell by
Zeta's hand; with Barrick remarking that she was "almost as tough as my
ex".[6]
Lightmass Offensive
Edit


Mission to Montevado
Edit
Kantus
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- "KANTUS!"
- — Marcus Fenix, upon seeing a Kantus
Contents[show] |
Anatomy
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While a Kantus may share a similar body structure with a drone,
it doesn't take much to tell the two apart. Usually standing at seven
feet tall, Kantus are taller, slimmer and far more bestial-looking than
the average Locust grunt.
Kantus had multiple rows of teeth, snake-like forked tongues and feet that sported three toes each which were sprayed out for stability. Kantus also had chalky, leather-like skin, which displayed spiky protrusions located on the upper-arm which gave them the illusion of armor.
One of the Kantus' most notable traits was their powerful vocal cords and pheromones. A Kantus' scream could serve many uses, ranging from manipulating creatures to something as simple as stunning a Gear. But perhaps the most infamous of all their skills was the ability to reinvigorate injured or fallen Locust through chanting, getting them "fighting mad" again. Whether the Kantus uses a religious text or their natural pheromones to do this is unclear.
Monday, June 3, 2013
The story of ODST also has some problems. The original trilogy of games
tell a single story with a core cast that we got to know over the
series, despite the characterisation not being great at times. ODST has a
large cast, all of whom are weak characters. You play the game as "the
Rookie". The Rookie is a voiceless character with all the emotion of a
toaster. The game begins with you being separated from the rest of your
squad, and you go to waypoint locations which allow you to have a
flashback level as one of the squad and find out what happened to that
member of the squad. Even though there are some 6 different members of
the squad, they all fit into the exact same character mould. The cast of
characters are annoying enough, but the objectives of the entire
campaign do not really hold up to examination or scrutiny, and the end
result is a dead end that is never referenced again in the Halo series.
There are also some strange clashes that this game has with the Halo
games that released before it. Maybe I am wrong on these points, but
this game is set in conjunction with the early parts of Halo 2, yet the
enemies are Brutes and not Elites. The story changeover in the enemies
had not yet occurred at this point, so canonically this does not make
sense. There are other points in this games story that just don't hold
up with the story of the original trilogy. Halo ODST does not remain
faithful to the interesting and at times haunting story of the series,
instead telling a strange offshoot with a poor cast and conflicts with
the far superior story of the original games.
ODST uses the exact same engine as Halo 3, and so visually it is near identical. The character models look fine, though faces are still a bit unusual. The lighting in the game is excellent. New Mombasa looks fantastic at night, with the lighting work making a beautiful contrast between fires and lamps against the shadows and emptiness of the darkened city. The locations are not as varied this time around, but what is here looks fine. Explosions and weapon effects all have the same shiny look that Halo 3 had. Much of the game is spent in a kind of hub world, and this has a kind of Noire look about, compliments of the lighting.
ODST uses the exact same engine as Halo 3, and so visually it is near identical. The character models look fine, though faces are still a bit unusual. The lighting in the game is excellent. New Mombasa looks fantastic at night, with the lighting work making a beautiful contrast between fires and lamps against the shadows and emptiness of the darkened city. The locations are not as varied this time around, but what is here looks fine. Explosions and weapon effects all have the same shiny look that Halo 3 had. Much of the game is spent in a kind of hub world, and this has a kind of Noire look about, compliments of the lighting.
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